Revision History
20100406
- Added dedicated iPad target (Upgrade not necessary for iPad support, see IPad)
- Added data-driven UI system: See UserInterfaceFormat
- Improved support for switching screen resolutions at run-time (especially useful on MacOS and Windows where users can change resolution)
20100217
- Full OpenGL (non-ES) compatibility: Most RudeGL methods made completely cross-compatible. What little there are that don't have simple compile-time switches.
- Added MacOS support
- Added Win32 support: See special build notes for Windows.
20090719
- Landscape rendering: Added support for landscape rendering, and the ability to switch between portrait and landscape rendering via the tweaker at runtime.
- Decorator tool enhancements: Pulled in some updates from Anytime Golf that make it easier to add decorators at runtime.
- Code reorganization: Moved core engine files to /engine, making it easier to have multiple projects using the engine at the same time.
- Doxygen: Code documentation
20090619
- Initial revision available for licensing.