Bork3D Games

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Revision History

20100406

  • Added dedicated iPad target (Upgrade not necessary for iPad support, see IPad)
  • Added data-driven UI system: See UserInterfaceFormat
  • Improved support for switching screen resolutions at run-time (especially useful on MacOS and Windows where users can change resolution)

20100217

  • Full OpenGL (non-ES) compatibility: Most RudeGL methods made completely cross-compatible. What little there are that don't have simple compile-time switches.
  • Added MacOS support
  • Added Win32 support: See special build notes for Windows.

20090719

  • Landscape rendering: Added support for landscape rendering, and the ability to switch between portrait and landscape rendering via the tweaker at runtime.
  • Decorator tool enhancements: Pulled in some updates from Anytime Golf that make it easier to add decorators at runtime.
  • Code reorganization: Moved core engine files to /engine, making it easier to have multiple projects using the engine at the same time.
  • Doxygen: Code documentation

20090619

  • Initial revision available for licensing.